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January

Senior Ui Engineer - Sledgehammer Games

PHILIP SQUARED PTY LTD - Melbourne, VIC

IT
Source: uWorkin

JOB DESCRIPTION

Your Platform Located in the San Francisco Bay Area and Melbourne, Australia – we’re the videogame development team behind Call of Duty®: Modern Warfare 3, Call of Duty®: Advanced Warfare and Call of Duty®: WWII. Since our founding in 2009, our greatest passion has been making AAA games. The strength of our team makes us not only excellent at what we do, but also how we do it. We firmly believe in supporting our talented employees to be the best they can be. Here at Sledgehammer Games, everyone is a game maker.As we head into decade II of development, we’re focused on constantly evolving, innovating and taking risks – which are some of the most rewarding aspects of game development. With world-class audio, design, engineering and art teams, we’ve been able to achieve some of the highest-quality game execution of any studio in the industry. We love what we do and work hard to make sure that each new game we make is even better than the last. Creativity is key, and we’re looking for talented game developers for our exciting next project.Sledgehammer Games is wholly owned by Activision. To learn more about our studio, please visit us at www.sledgehammergames.com or search for Sledgehammer Games on your favorite social media platform. Want to hear what it’s like at the studio directly from current employees? Check out our #LifeatSHG developer profiles: https://youtu.be/12DUBszg-w4Your MissionAs a Senior UI Engineer you will be actively coding and engineering UI screens for various aspects of the game. You will need to possess practical knowledge of LUA scripting language with the ability to implement content into the game engine. Qualified candidates will need to have a strong background in engineering human graphical interfaces and have a well-rounded understanding of user experiences applicable to console games. Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities: Develop, modify, and debug UI software in script and C/C++Deploy, evaluate performance, optimize and test UI software on PC and console platformsCollaborate with other internal departments (art, design, audio, QA, etc)Co-develop and collaborate with other Activision studiosDocument software and features for internal and external engineering teamsParticipate in the scheduling, design, performance and code review processReport to UI Lead EngineerPlayer ProfileMinimum Requirements:Bachelor's degree in a Computer Science, Engineering, or Math related fieldShipped at least one game title5+ years of experience working in the game industryDemonstrated proficiency in and knowledge of C/C++, data structures, performance, and multi-threaded programming techniques.Proven ability to collaborate, coordinate, communicate and support other team membersComprehensive understanding of object-oriented programmingCreative, motivated, focused, passionate, results-oriented Demonstrated ability to write efficient, clean, readable, portable, and reliable codePassion for gamesExtra Points:Aptitude for UX designBackground in ActionScript programmingBackground in C# programmingBackground in Lua programmingExperience with console development (360, PS3, Xbox One, PS4)